PalWorld-NetCrack/libs/SDKLibrary/SDK/DataflowNodes_structs.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

49 lines
2.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0xE0 - 0xD0)
// ScriptStruct DataflowNodes.GetSkeletalMeshDataflowNode
struct FGetSkeletalMeshDataflowNode : public FDataflowNode
{
public:
class USkeletalMesh* SkeletalMesh; // 0xD0(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName PropertyName; // 0xD8(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x18 (0xE8 - 0xD0)
// ScriptStruct DataflowNodes.SkeletalMeshBoneDataflowNode
struct FSkeletalMeshBoneDataflowNode : public FDataflowNode
{
public:
class FName BoneName; // 0xD0(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMesh* SkeletalMesh; // 0xD8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BoneIndexOut; // 0xE0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22AF[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x10 (0xE0 - 0xD0)
// ScriptStruct DataflowNodes.GetStaticMeshDataflowNode
struct FGetStaticMeshDataflowNode : public FDataflowNode
{
public:
class UStaticMesh* StaticMesh; // 0xD0(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName PropertyName; // 0xD8(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}