PalWorld-NetCrack/libs/SDKLibrary/SDK/DeveloperSettings_structs.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

37 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x10 - 0x0)
// ScriptStruct DeveloperSettings.PerPlatformSettings
struct FPerPlatformSettings
{
public:
TArray<class UPlatformSettings*> Settings; // 0x0(0x10)(Edit, ExportObject, EditFixedSize, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
};
// 0x58 (0x58 - 0x0)
// ScriptStruct DeveloperSettings.PlatformSettingsInstances
struct FPlatformSettingsInstances
{
public:
class UPlatformSettings* PlatformInstance; // 0x0(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class FName, class UPlatformSettings*> OtherPlatforms; // 0x8(0x50)(Transient, UObjectWrapper, NativeAccessSpecifierPublic)
};
}