mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 10:57:16 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x10 - 0x0)
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// Function LiveLinkComponents.LiveLinkComponentController.SetSubjectRepresentation
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struct ULiveLinkComponentController_SetSubjectRepresentation_Params
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{
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public:
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struct FLiveLinkSubjectRepresentation InSubjectRepresentation; // 0x0(0x10)(Parm, NoDestructor, NativeAccessSpecifierPublic)
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};
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// 0x10 (0x10 - 0x0)
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// Function LiveLinkComponents.LiveLinkComponentController.GetSubjectRepresentation
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struct ULiveLinkComponentController_GetSubjectRepresentation_Params
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{
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public:
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struct FLiveLinkSubjectRepresentation ReturnValue; // 0x0(0x10)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
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};
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}
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}
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