mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
32 lines
1.8 KiB
C++
32 lines
1.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x11 (0x141 - 0x130)
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// BlueprintGeneratedClass BP_AIAction_NPCSpawnOtomo.BP_AIAction_NPCSpawnOtomo_C
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class UBP_AIAction_NPCSpawnOtomo_C : public UPalAIActionBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class AActor* TargetActor; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool IsRutnMode; // 0x140(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_NPCSpawnOtomo_C* GetDefaultObj();
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void ActionStart(class APawn* ControlledPawn);
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void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ExecuteUbergraph_BP_AIAction_NPCSpawnOtomo(int32 EntryPoint, bool Temp_bool_Has_Been_Initd_Variable, bool Temp_bool_IsClosed_Variable, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_1, bool CallFunc_InFanShap_ReturnValue);
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};
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}
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