PalWorld-NetCrack/SDK/BP_AINPC_CombatGunState_FireMove_Shotgun_classes.hpp
2024-01-22 14:43:11 +08:00

27 lines
847 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x88 - 0x88)
// BlueprintGeneratedClass BP_AINPC_CombatGunState_FireMove_Shotgun.BP_AINPC_CombatGunState_FireMove_Shotgun_C
class UBP_AINPC_CombatGunState_FireMove_Shotgun_C : public UBP_AINPC_CombatGunState_FireMove_C
{
public:
static class UClass* StaticClass();
static class UBP_AINPC_CombatGunState_FireMove_Shotgun_C* GetDefaultObj();
void MoveDIrectionWorldSpace(struct FVector* Direction, class APalCharacter* CallFunc_GetSelfActor_SelfActor, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue);
};
}