PalWorld-NetCrack/SDK/BP_AINPC_CombatMeleeState_RotateForNearSwing_functions.cpp
2024-01-22 14:43:11 +08:00

93 lines
3.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AINPC_CombatMeleeState_RotateForNearSwing.BP_AINPC_CombatMeleeState_RotateForNearSwing_C
// (None)
class UClass* UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AINPC_CombatMeleeState_RotateForNearSwing_C");
return Clss;
}
// BP_AINPC_CombatMeleeState_RotateForNearSwing_C BP_AINPC_CombatMeleeState_RotateForNearSwing.Default__BP_AINPC_CombatMeleeState_RotateForNearSwing_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AINPC_CombatMeleeState_RotateForNearSwing_C* UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::GetDefaultObj()
{
static class UBP_AINPC_CombatMeleeState_RotateForNearSwing_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AINPC_CombatMeleeState_RotateForNearSwing_C*>(UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AINPC_CombatMeleeState_RotateForNearSwing.BP_AINPC_CombatMeleeState_RotateForNearSwing_C.StateTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::StateTick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AINPC_CombatMeleeState_RotateForNearSwing_C", "StateTick");
Params::UBP_AINPC_CombatMeleeState_RotateForNearSwing_C_StateTick_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AINPC_CombatMeleeState_RotateForNearSwing.BP_AINPC_CombatMeleeState_RotateForNearSwing_C.ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetTargetActor_TargetActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetSelfActor_SelfActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing(int32 EntryPoint, class AActor* CallFunc_GetTargetActor_TargetActor, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetSelfActor_SelfActor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AINPC_CombatMeleeState_RotateForNearSwing_C", "ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing");
Params::UBP_AINPC_CombatMeleeState_RotateForNearSwing_C_ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetTargetActor_TargetActor = CallFunc_GetTargetActor_TargetActor;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetSelfActor_SelfActor = CallFunc_GetSelfActor_SelfActor;
UObject::ProcessEvent(Func, &Parms);
}
}