mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
93 lines
3.8 KiB
C++
93 lines
3.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_AINPC_CombatMeleeState_RotateForNearSwing.BP_AINPC_CombatMeleeState_RotateForNearSwing_C
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// (None)
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class UClass* UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_AINPC_CombatMeleeState_RotateForNearSwing_C");
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return Clss;
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}
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// BP_AINPC_CombatMeleeState_RotateForNearSwing_C BP_AINPC_CombatMeleeState_RotateForNearSwing.Default__BP_AINPC_CombatMeleeState_RotateForNearSwing_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_AINPC_CombatMeleeState_RotateForNearSwing_C* UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::GetDefaultObj()
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{
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static class UBP_AINPC_CombatMeleeState_RotateForNearSwing_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_AINPC_CombatMeleeState_RotateForNearSwing_C*>(UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_AINPC_CombatMeleeState_RotateForNearSwing.BP_AINPC_CombatMeleeState_RotateForNearSwing_C.StateTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::StateTick(float DeltaTime)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AINPC_CombatMeleeState_RotateForNearSwing_C", "StateTick");
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Params::UBP_AINPC_CombatMeleeState_RotateForNearSwing_C_StateTick_Params Parms{};
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Parms.DeltaTime = DeltaTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AINPC_CombatMeleeState_RotateForNearSwing.BP_AINPC_CombatMeleeState_RotateForNearSwing_C.ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetTargetActor_TargetActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetSelfActor_SelfActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing(int32 EntryPoint, class AActor* CallFunc_GetTargetActor_TargetActor, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetSelfActor_SelfActor)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AINPC_CombatMeleeState_RotateForNearSwing_C", "ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing");
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Params::UBP_AINPC_CombatMeleeState_RotateForNearSwing_C_ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetTargetActor_TargetActor = CallFunc_GetTargetActor_TargetActor;
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Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
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Parms.CallFunc_GetSelfActor_SelfActor = CallFunc_GetSelfActor_SelfActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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