mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x548 - 0x538)
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// BlueprintGeneratedClass BP_MeleeWeaponBase.BP_MeleeWeaponBase_C
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class ABP_MeleeWeaponBase_C : public APalWeaponBase
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{
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public:
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class USkeletalMeshComponent* SkeletalMesh; // 0x538(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x540(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_MeleeWeaponBase_C* GetDefaultObj();
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bool SeekRightHandOpen();
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bool SeekLeftHandOpen();
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struct FTransform GetLeftHandTransform(const struct FTransform& CallFunc_GetSocketTransform_ReturnValue);
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bool IsUseLeftHandAttach();
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class FName GetEquipSocketName();
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};
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}
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