PalWorld-NetCrack/SDK/WBP_PalLiftItem_classes.hpp
2024-01-22 14:43:11 +08:00

39 lines
2.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x428 - 0x408)
// WidgetBlueprintGeneratedClass WBP_PalLiftItem.WBP_PalLiftItem_C
class UWBP_PalLiftItem_C : public UPalUserWidget
{
public:
class UWidgetAnimation* FailedOpShake; // 0x408(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWBP_PalCommonCharacterSlot_C* WBP_PalCommonCharacterSlot; // 0x410(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_PalInGameMenuItemSlotButton_C* WBP_PalInGameMenuItemSlotButton; // 0x418(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UPalUILiftSlotModel* Model; // 0x420(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UWBP_PalLiftItem_C* GetDefaultObj();
void ShowSetup();
void OnUpdateHandleSlot(class UPalIndividualCharacterSlot* TargetHandleSlot);
bool OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation);
struct FEventReply OnMouseMove(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, const struct FEventReply& K2Node_MakeStruct_EventReply, const struct FVector2D& CallFunc_PointerEvent_GetScreenSpacePosition_ReturnValue, const class FString& CallFunc_Conv_Vector2dToString_ReturnValue);
void OnFailedItemOperation(class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue);
void OnUpdateCount(int32 Count, class FText CallFunc_Conv_IntToText_ReturnValue);
void On_Update_Icon_Texture_Path(TSoftObjectPtr<class UTexture2D> IconTexture, bool CallFunc_IsValid_ReturnValue);
void Dispose(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, bool CallFunc_IsValid_ReturnValue);
void Setup(class UPalUILiftSlotModel* Model, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3);
};
}