mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
39 lines
2.8 KiB
C++
39 lines
2.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x20 (0x428 - 0x408)
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// WidgetBlueprintGeneratedClass WBP_PalLiftItem.WBP_PalLiftItem_C
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class UWBP_PalLiftItem_C : public UPalUserWidget
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{
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public:
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class UWidgetAnimation* FailedOpShake; // 0x408(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWBP_PalCommonCharacterSlot_C* WBP_PalCommonCharacterSlot; // 0x410(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_PalInGameMenuItemSlotButton_C* WBP_PalInGameMenuItemSlotButton; // 0x418(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UPalUILiftSlotModel* Model; // 0x420(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UWBP_PalLiftItem_C* GetDefaultObj();
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void ShowSetup();
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void OnUpdateHandleSlot(class UPalIndividualCharacterSlot* TargetHandleSlot);
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bool OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation);
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struct FEventReply OnMouseMove(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, const struct FEventReply& K2Node_MakeStruct_EventReply, const struct FVector2D& CallFunc_PointerEvent_GetScreenSpacePosition_ReturnValue, const class FString& CallFunc_Conv_Vector2dToString_ReturnValue);
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void OnFailedItemOperation(class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue);
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void OnUpdateCount(int32 Count, class FText CallFunc_Conv_IntToText_ReturnValue);
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void On_Update_Icon_Texture_Path(TSoftObjectPtr<class UTexture2D> IconTexture, bool CallFunc_IsValid_ReturnValue);
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void Dispose(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, bool CallFunc_IsValid_ReturnValue);
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void Setup(class UPalUILiftSlotModel* Model, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3);
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};
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}
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