PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_ActionDeath_SelfDestruct_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
1.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x200 - 0x1F0)
// BlueprintGeneratedClass BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C
class UBP_ActionDeath_SelfDestruct_C : public UBP_ActionDeath_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x1F0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UClass* ExClass; // 0x1F8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_ActionDeath_SelfDestruct_C* GetDefaultObj();
void GetExClass();
void OnBeginAction();
void ExecuteUbergraph_BP_ActionDeath_SelfDestruct(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FTransform& CallFunc_GetTransform_ReturnValue, class UBP_PalCryComponent_C* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_SkillEffect_SelfDestruct_C* CallFunc_FinishSpawningActor_ReturnValue);
};
}