PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PalBossBattleSequencer_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

29 lines
891 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x130 - 0x128)
// BlueprintGeneratedClass BP_PalBossBattleSequencer.BP_PalBossBattleSequencer_C
class UBP_PalBossBattleSequencer_C : public UPalBossBattleSequencer
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x128(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_PalBossBattleSequencer_C* GetDefaultObj();
void Tick_ForBP(float DeltaTime);
void ExecuteUbergraph_BP_PalBossBattleSequencer(int32 EntryPoint, float K2Node_Event_DeltaTime);
};
}