PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PalPlayerInput_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

45 lines
1014 B
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalPlayerInput.BP_PalPlayerInput_C
// (None)
class UClass* UBP_PalPlayerInput_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalPlayerInput_C");
return Clss;
}
// BP_PalPlayerInput_C BP_PalPlayerInput.Default__BP_PalPlayerInput_C
// (Public, Transactional, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_PalPlayerInput_C* UBP_PalPlayerInput_C::GetDefaultObj()
{
static class UBP_PalPlayerInput_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_PalPlayerInput_C*>(UBP_PalPlayerInput_C::StaticClass()->DefaultObject);
return Default;
}
}