mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x40 (0xCA0 - 0xC60)
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// Class FacialAnimation.AudioCurveSourceComponent
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class UAudioCurveSourceComponent : public UAudioComponent
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{
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public:
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uint8 Pad_163A[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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class FName CurveSourceBindingName; // 0xC68(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CurveSyncOffset; // 0xC70(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_163B[0x2C]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UAudioCurveSourceComponent* GetDefaultObj();
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};
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}
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