mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x28 - 0x28)
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// Class LocationServicesBPLibrary.LocationServices
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class ULocationServices : public UBlueprintFunctionLibrary
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{
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public:
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static class UClass* StaticClass();
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static class ULocationServices* GetDefaultObj();
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bool StopLocationServices();
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bool StartLocationServices();
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bool IsLocationAccuracyAvailable(enum class ELocationAccuracy Accuracy);
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bool InitLocationServices(enum class ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistanceFilter);
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class ULocationServicesImpl* GetLocationServicesImpl();
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struct FLocationServicesData GetLastKnownLocation();
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bool AreLocationServicesEnabled();
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};
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// 0x10 (0x38 - 0x28)
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// Class LocationServicesBPLibrary.LocationServicesImpl
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class ULocationServicesImpl : public UObject
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{
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public:
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FMulticastInlineDelegateProperty_ OnLocationChanged; // 0x28(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class ULocationServicesImpl* GetDefaultObj();
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};
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}
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