PalWorld-NetCrack/libs/SDKLibrary/SDK/MeshDescription_structs.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

86 lines
1.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class EComputeNTBsOptions : uint8
{
None = 0,
Normals = 1,
Tangents = 2,
WeightedNTBs = 4,
EComputeNTBsOptions_MAX = 5,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x4 (0x4 - 0x0)
// ScriptStruct MeshDescription.ElementID
struct FElementID
{
public:
int32 IDValue; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
// 0x0 (0x4 - 0x4)
// ScriptStruct MeshDescription.VertexID
struct FVertexID : public FElementID
{
public:
};
// 0x0 (0x4 - 0x4)
// ScriptStruct MeshDescription.VertexInstanceID
struct FVertexInstanceID : public FElementID
{
public:
};
// 0x0 (0x4 - 0x4)
// ScriptStruct MeshDescription.EdgeID
struct FEdgeID : public FElementID
{
public:
};
// 0x0 (0x4 - 0x4)
// ScriptStruct MeshDescription.UVID
struct FUVID : public FElementID
{
public:
};
// 0x0 (0x4 - 0x4)
// ScriptStruct MeshDescription.TriangleID
struct FTriangleID : public FElementID
{
public:
};
// 0x0 (0x4 - 0x4)
// ScriptStruct MeshDescription.PolygonGroupID
struct FPolygonGroupID : public FElementID
{
public:
};
// 0x0 (0x4 - 0x4)
// ScriptStruct MeshDescription.PolygonID
struct FPolygonID : public FElementID
{
public:
};
}