PalWorld-NetCrack/libs/SDKLibrary/SDK/MeshModelingTools_parameters.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

36 lines
1.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x10 - 0x0)
// Function MeshModelingTools.ExistingMeshMaterialProperties.GetUVChannelNamesFunc
struct UExistingMeshMaterialProperties_GetUVChannelNamesFunc_Params
{
public:
TArray<class FString> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function MeshModelingTools.MeshUVChannelProperties.GetUVChannelNamesFunc
struct UMeshUVChannelProperties_GetUVChannelNamesFunc_Params
{
public:
TArray<class FString> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
}
}