mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x160 (0x188 - 0x28)
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// Class Rejoin.RejoinCheck
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class URejoinCheck : public UObject
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{
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public:
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enum class ERejoinStatus LastKnownStatus; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bRejoinAfterCheck; // 0x29(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bAttemptingRejoin; // 0x2A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_F2A[0x15D]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class URejoinCheck* GetDefaultObj();
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};
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}
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