PalWorld-NetCrack/libs/SDKLibrary/SDK/WBP_PalInGameMenuItemIcon_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

34 lines
1.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x458 - 0x440)
// WidgetBlueprintGeneratedClass WBP_PalInGameMenuItemIcon.WBP_PalInGameMenuItemIcon_C
class UWBP_PalInGameMenuItemIcon_C : public UWBP_PalItemIconBase_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x440(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UCircularThrobber* CircularThrobber_363; // 0x448(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_57; // 0x450(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UWBP_PalInGameMenuItemIcon_C* GetDefaultObj();
void OnInitialized();
void StartLoadEvent();
void LoadedTextureEvent(class UTexture2D* LoadedTexture);
void EmptyEvent();
void ExecuteUbergraph_WBP_PalInGameMenuItemIcon(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UTexture2D* K2Node_CustomEvent_loadedTexture);
};
}