PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_Action_Rolling_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

32 lines
1.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x248 - 0x228)
// BlueprintGeneratedClass BP_Action_Rolling.BP_Action_Rolling_C
class UBP_Action_Rolling_C : public UBP_ActionStepBase_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x228(0x8)(ZeroConstructor, Transient, DuplicateTransient)
struct FVector TempVelocity; // 0x230(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_Action_Rolling_C* GetDefaultObj();
void OnBeginAction();
void EndStep();
void OnBreakAction();
void ExecuteUbergraph_BP_Action_Rolling(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, const struct FVector& CallFunc_GetActionVelocity_ReturnValue, const struct FRotator& CallFunc_Conv_VectorToRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue);
};
}