PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_NPCWeaponGenerator_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

29 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0xA0 - 0x98)
// BlueprintGeneratedClass BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C
class UBP_NPCWeaponGenerator_C : public UPalNPCWeaponGenerator
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x98(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_NPCWeaponGenerator_C* GetDefaultObj();
void OnSpawnEvent(class APalWeaponBase* WeaponActor);
void ExecuteUbergraph_BP_NPCWeaponGenerator(int32 EntryPoint, class APalWeaponBase* K2Node_Event_WeaponActor, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1);
};
}