PalWorld-NetCrack/libs/SDKLibrary/SDK/CommonLoadingScreen_parameters.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

46 lines
1.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x10 - 0x0)
// Function CommonLoadingScreen.LoadingProcessTask.SetShowLoadingScreenReason
struct ULoadingProcessTask_SetShowLoadingScreenReason_Params
{
public:
class FString InReason; // 0x0(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x20 (0x20 - 0x0)
// Function CommonLoadingScreen.LoadingProcessTask.CreateLoadingScreenProcessTask
struct ULoadingProcessTask_CreateLoadingScreenProcessTask_Params
{
public:
class UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ShowLoadingScreenReason; // 0x8(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULoadingProcessTask* ReturnValue; // 0x18(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function CommonLoadingScreen.LoadingScreenManager.GetDebugReasonForShowingOrHidingLoadingScreen
struct ULoadingScreenManager_GetDebugReasonForShowingOrHidingLoadingScreen_Params
{
public:
class FString ReturnValue; // 0x0(0x10)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}
}