PalWorld-NetCrack/libs/SDKLibrary/SDK/LocationServicesBPLibrary_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

45 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x28 - 0x28)
// Class LocationServicesBPLibrary.LocationServices
class ULocationServices : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class ULocationServices* GetDefaultObj();
bool StopLocationServices();
bool StartLocationServices();
bool IsLocationAccuracyAvailable(enum class ELocationAccuracy Accuracy);
bool InitLocationServices(enum class ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistanceFilter);
class ULocationServicesImpl* GetLocationServicesImpl();
struct FLocationServicesData GetLastKnownLocation();
bool AreLocationServicesEnabled();
};
// 0x10 (0x38 - 0x28)
// Class LocationServicesBPLibrary.LocationServicesImpl
class ULocationServicesImpl : public UObject
{
public:
FMulticastInlineDelegateProperty_ OnLocationChanged; // 0x28(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class ULocationServicesImpl* GetDefaultObj();
};
}