PalWorld-NetCrack/libs/SDKLibrary/SDK/Reflex_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

34 lines
844 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x28 - 0x28)
// Class Reflex.ReflexBlueprintLibrary
class UReflexBlueprintLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UReflexBlueprintLibrary* GetDefaultObj();
void SetReflexMode(enum class EReflexMode Mode);
void SetFlashIndicatorEnabled(bool bEnabled);
float GetRenderLatencyInMs();
enum class EReflexMode GetReflexMode();
bool GetReflexAvailable();
float GetGameToRenderLatencyInMs();
float GetGameLatencyInMs();
bool GetFlashIndicatorEnabled();
};
}