PalWorld-NetCrack/libs/SDKLibrary/SDK/WBP_IconPalWork_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0xA8 (0x320 - 0x278)
// WidgetBlueprintGeneratedClass WBP_IconPalWork.WBP_IconPalWork_C
class UWBP_IconPalWork_C : public UUserWidget
{
public:
class UImage* Icon; // 0x278(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
TMap<enum class EPalWorkSuitability, class UTexture2D*> IconMap; // 0x280(0x50)(Edit, BlueprintVisible, DisableEditOnInstance)
TMap<enum class EPalMapObjectMaterialSubType, TSoftObjectPtr<class UTexture2D>> IconMap_MaterialSubType; // 0x2D0(0x50)(Edit, BlueprintVisible, DisableEditOnInstance)
static class UClass* StaticClass();
static class UWBP_IconPalWork_C* GetDefaultObj();
void SetSuitability(enum class EPalWorkSuitability Suitability, class UTexture2D* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue);
};
}