PalWorld-NetCrack/SDK/BP_AIAction_NPC_Combat_Melee_parameters.hpp
2024-01-22 14:43:11 +08:00

147 lines
13 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x10 - 0x0)
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.AddTimer
struct UBP_AIAction_NPC_Combat_Melee_C_AddTimer_Params
{
public:
double CurrentTime; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CallFunc_Add_DoubleDouble_ReturnValue; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x11 (0x11 - 0x0)
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.AddMeleeCombatState
struct UBP_AIAction_NPC_Combat_Melee_C_AddMeleeCombatState_Params
{
public:
enum class EPal_NPC_CombatMeleeState MeleeState; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3117[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UClass* CallFunc_Map_Find_Value; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Map_Find_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x12 (0x12 - 0x0)
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.Change_NextState
struct UBP_AIAction_NPC_Combat_Melee_C_Change_NextState_Params
{
public:
enum class EPal_NPC_CombatMeleeState Next; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3119[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UClass* CallFunc_Map_Find_Value; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Map_Find_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x11(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionResume
struct UBP_AIAction_NPC_Combat_Melee_C_ActionResume_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionPause
struct UBP_AIAction_NPC_Combat_Melee_C_ActionPause_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x9 (0x9 - 0x0)
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionFinished
struct UBP_AIAction_NPC_Combat_Melee_C_ActionFinished_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0xC (0xC - 0x0)
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionTick
struct UBP_AIAction_NPC_Combat_Melee_C_ActionTick_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
float DeltaSeconds; // 0x8(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionStart
struct UBP_AIAction_NPC_Combat_Melee_C_ActionStart_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0xBC (0xBC - 0x0)
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ExecuteUbergraph_BP_AIAction_NPC_Combat_Melee
struct UBP_AIAction_NPC_Combat_Melee_C_ExecuteUbergraph_BP_AIAction_NPC_Combat_Melee_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3159[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class APawn* K2Node_Event_ControlledPawn_4; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* K2Node_Event_ControlledPawn_3; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* K2Node_Event_ControlledPawn_2; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPawnActionResult K2Node_Event_WithResult; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_InFanShapAndDitance_ReturnValue; // 0x21(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_315F[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp; // 0x28(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool CallFunc_InFanShapAndDitance_ReturnValue_1; // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_ActionIsEmpty_ReturnValue; // 0x31(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsNearTarget_Near; // 0x32(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsNearTarget_Near_1; // 0x33(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3163[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp_1; // 0x38(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool CallFunc_ActionIsEmpty_ReturnValue_1; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_InFanShapAndDitance_ReturnValue_2; // 0x41(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool K2Node_SwitchEnum_CmpSuccess; // 0x42(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_TickFinishCheck_ActionFinish; // 0x43(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3166[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class APawn* K2Node_Event_ControlledPawn_1; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
float K2Node_Event_DeltaSeconds; // 0x50(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3169[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class APawn* K2Node_Event_ControlledPawn; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x60(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_316A[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
double CallFunc_AddTimer_CurrentTime; // 0x68(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CallFunc_AddTimer_CurrentTime_1; // 0x70(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Greater_DoubleDouble_ReturnValue_1; // 0x79(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_316F[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
double CallFunc_AddTimer_CurrentTime_2; // 0x80(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Greater_DoubleDouble_ReturnValue_2; // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
enum class EPal_NPC_CombatMeleeState Temp_byte_Variable; // 0x89(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3174[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CallFunc_RandomInteger_ReturnValue; // 0x8C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UClass* CallFunc_Map_Find_Value; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Map_Find_ReturnValue; // 0x98(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x99(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3176[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
double CallFunc_RandomFloatInRange_ReturnValue; // 0xA0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CallFunc_RandomFloatInRange_ReturnValue_1; // 0xA8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsEndCurrentState_IsEnd; // 0xB0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3178[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float CallFunc_Tick_DeltaTime_ImplicitCast; // 0xB4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float CallFunc_InFanShapAndDitance_Distance_ImplicitCast; // 0xB8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}