PalWorld-NetCrack/SDK/Foliage_functions.cpp
2024-01-22 14:43:11 +08:00

606 lines
18 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class Foliage.FoliageInstancedStaticMeshComponent
// (SceneComponent, PrimitiveComponent, StaticMeshComponent)
class UClass* UFoliageInstancedStaticMeshComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("FoliageInstancedStaticMeshComponent");
return Clss;
}
// FoliageInstancedStaticMeshComponent Foliage.Default__FoliageInstancedStaticMeshComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UFoliageInstancedStaticMeshComponent* UFoliageInstancedStaticMeshComponent::GetDefaultObj()
{
static class UFoliageInstancedStaticMeshComponent* Default = nullptr;
if (!Default)
Default = static_cast<UFoliageInstancedStaticMeshComponent*>(UFoliageInstancedStaticMeshComponent::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.FoliageType
// (None)
class UClass* UFoliageType::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("FoliageType");
return Clss;
}
// FoliageType Foliage.Default__FoliageType
// (Public, ClassDefaultObject, ArchetypeObject)
class UFoliageType* UFoliageType::GetDefaultObj()
{
static class UFoliageType* Default = nullptr;
if (!Default)
Default = static_cast<UFoliageType*>(UFoliageType::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.FoliageType_InstancedStaticMesh
// (None)
class UClass* UFoliageType_InstancedStaticMesh::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("FoliageType_InstancedStaticMesh");
return Clss;
}
// FoliageType_InstancedStaticMesh Foliage.Default__FoliageType_InstancedStaticMesh
// (Public, ClassDefaultObject, ArchetypeObject)
class UFoliageType_InstancedStaticMesh* UFoliageType_InstancedStaticMesh::GetDefaultObj()
{
static class UFoliageType_InstancedStaticMesh* Default = nullptr;
if (!Default)
Default = static_cast<UFoliageType_InstancedStaticMesh*>(UFoliageType_InstancedStaticMesh::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.ProceduralFoliageComponent
// (None)
class UClass* UProceduralFoliageComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ProceduralFoliageComponent");
return Clss;
}
// ProceduralFoliageComponent Foliage.Default__ProceduralFoliageComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UProceduralFoliageComponent* UProceduralFoliageComponent::GetDefaultObj()
{
static class UProceduralFoliageComponent* Default = nullptr;
if (!Default)
Default = static_cast<UProceduralFoliageComponent*>(UProceduralFoliageComponent::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.FoliageEditPresetData
// (None)
class UClass* UFoliageEditPresetData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("FoliageEditPresetData");
return Clss;
}
// FoliageEditPresetData Foliage.Default__FoliageEditPresetData
// (Public, ClassDefaultObject, ArchetypeObject)
class UFoliageEditPresetData* UFoliageEditPresetData::GetDefaultObj()
{
static class UFoliageEditPresetData* Default = nullptr;
if (!Default)
Default = static_cast<UFoliageEditPresetData*>(UFoliageEditPresetData::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.FoliageType_Actor
// (None)
class UClass* UFoliageType_Actor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("FoliageType_Actor");
return Clss;
}
// FoliageType_Actor Foliage.Default__FoliageType_Actor
// (Public, ClassDefaultObject, ArchetypeObject)
class UFoliageType_Actor* UFoliageType_Actor::GetDefaultObj()
{
static class UFoliageType_Actor* Default = nullptr;
if (!Default)
Default = static_cast<UFoliageType_Actor*>(UFoliageType_Actor::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.InstancedFoliageActor
// (Actor)
class UClass* AInstancedFoliageActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InstancedFoliageActor");
return Clss;
}
// InstancedFoliageActor Foliage.Default__InstancedFoliageActor
// (Public, ClassDefaultObject, ArchetypeObject)
class AInstancedFoliageActor* AInstancedFoliageActor::GetDefaultObj()
{
static class AInstancedFoliageActor* Default = nullptr;
if (!Default)
Default = static_cast<AInstancedFoliageActor*>(AInstancedFoliageActor::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.InteractiveFoliageComponent
// (SceneComponent, PrimitiveComponent, StaticMeshComponent)
class UClass* UInteractiveFoliageComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InteractiveFoliageComponent");
return Clss;
}
// InteractiveFoliageComponent Foliage.Default__InteractiveFoliageComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UInteractiveFoliageComponent* UInteractiveFoliageComponent::GetDefaultObj()
{
static class UInteractiveFoliageComponent* Default = nullptr;
if (!Default)
Default = static_cast<UInteractiveFoliageComponent*>(UInteractiveFoliageComponent::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.FoliageStatistics
// (None)
class UClass* UFoliageStatistics::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("FoliageStatistics");
return Clss;
}
// FoliageStatistics Foliage.Default__FoliageStatistics
// (Public, ClassDefaultObject, ArchetypeObject)
class UFoliageStatistics* UFoliageStatistics::GetDefaultObj()
{
static class UFoliageStatistics* Default = nullptr;
if (!Default)
Default = static_cast<UFoliageStatistics*>(UFoliageStatistics::StaticClass()->DefaultObject);
return Default;
}
// Function Foliage.FoliageStatistics.FoliageOverlappingSphereCount
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector CenterPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UFoliageStatistics::FoliageOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("FoliageStatistics", "FoliageOverlappingSphereCount");
Params::UFoliageStatistics_FoliageOverlappingSphereCount_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StaticMesh = StaticMesh;
Parms.CenterPosition = CenterPosition;
Parms.Radius = Radius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Foliage.FoliageStatistics.FoliageOverlappingBoxTransforms
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBox Box (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// TArray<struct FTransform> OutTransforms (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UFoliageStatistics::FoliageOverlappingBoxTransforms(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box, TArray<struct FTransform>* OutTransforms)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("FoliageStatistics", "FoliageOverlappingBoxTransforms");
Params::UFoliageStatistics_FoliageOverlappingBoxTransforms_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StaticMesh = StaticMesh;
Parms.Box = Box;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTransforms != nullptr)
*OutTransforms = std::move(Parms.OutTransforms);
}
// Function Foliage.FoliageStatistics.FoliageOverlappingBoxCount
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBox Box (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UFoliageStatistics::FoliageOverlappingBoxCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("FoliageStatistics", "FoliageOverlappingBoxCount");
Params::UFoliageStatistics_FoliageOverlappingBoxCount_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StaticMesh = StaticMesh;
Parms.Box = Box;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Foliage.GrassInstancedStaticMeshComponent
// (SceneComponent, PrimitiveComponent, StaticMeshComponent)
class UClass* UGrassInstancedStaticMeshComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GrassInstancedStaticMeshComponent");
return Clss;
}
// GrassInstancedStaticMeshComponent Foliage.Default__GrassInstancedStaticMeshComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UGrassInstancedStaticMeshComponent* UGrassInstancedStaticMeshComponent::GetDefaultObj()
{
static class UGrassInstancedStaticMeshComponent* Default = nullptr;
if (!Default)
Default = static_cast<UGrassInstancedStaticMeshComponent*>(UGrassInstancedStaticMeshComponent::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.InteractiveFoliageActor
// (Actor)
class UClass* AInteractiveFoliageActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InteractiveFoliageActor");
return Clss;
}
// InteractiveFoliageActor Foliage.Default__InteractiveFoliageActor
// (Public, ClassDefaultObject, ArchetypeObject)
class AInteractiveFoliageActor* AInteractiveFoliageActor::GetDefaultObj()
{
static class AInteractiveFoliageActor* Default = nullptr;
if (!Default)
Default = static_cast<AInteractiveFoliageActor*>(AInteractiveFoliageActor::StaticClass()->DefaultObject);
return Default;
}
// Function Foliage.InteractiveFoliageActor.CapsuleTouched
// (Final, Native, Protected, HasOutParams)
// Parameters:
// class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult OverlapInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AInteractiveFoliageActor::CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& OverlapInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InteractiveFoliageActor", "CapsuleTouched");
Params::AInteractiveFoliageActor_CapsuleTouched_Params Parms{};
Parms.OverlappedComp = OverlappedComp;
Parms.Other = Other;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.OverlapInfo = OverlapInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class Foliage.ProceduralFoliageBlockingVolume
// (Actor)
class UClass* AProceduralFoliageBlockingVolume::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ProceduralFoliageBlockingVolume");
return Clss;
}
// ProceduralFoliageBlockingVolume Foliage.Default__ProceduralFoliageBlockingVolume
// (Public, ClassDefaultObject, ArchetypeObject)
class AProceduralFoliageBlockingVolume* AProceduralFoliageBlockingVolume::GetDefaultObj()
{
static class AProceduralFoliageBlockingVolume* Default = nullptr;
if (!Default)
Default = static_cast<AProceduralFoliageBlockingVolume*>(AProceduralFoliageBlockingVolume::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.ProceduralFoliageSpawner
// (None)
class UClass* UProceduralFoliageSpawner::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ProceduralFoliageSpawner");
return Clss;
}
// ProceduralFoliageSpawner Foliage.Default__ProceduralFoliageSpawner
// (Public, ClassDefaultObject, ArchetypeObject)
class UProceduralFoliageSpawner* UProceduralFoliageSpawner::GetDefaultObj()
{
static class UProceduralFoliageSpawner* Default = nullptr;
if (!Default)
Default = static_cast<UProceduralFoliageSpawner*>(UProceduralFoliageSpawner::StaticClass()->DefaultObject);
return Default;
}
// Function Foliage.ProceduralFoliageSpawner.Simulate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NumSteps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UProceduralFoliageSpawner::Simulate(int32 NumSteps)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ProceduralFoliageSpawner", "Simulate");
Params::UProceduralFoliageSpawner_Simulate_Params Parms{};
Parms.NumSteps = NumSteps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class Foliage.ProceduralFoliageTile
// (None)
class UClass* UProceduralFoliageTile::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ProceduralFoliageTile");
return Clss;
}
// ProceduralFoliageTile Foliage.Default__ProceduralFoliageTile
// (Public, ClassDefaultObject, ArchetypeObject)
class UProceduralFoliageTile* UProceduralFoliageTile::GetDefaultObj()
{
static class UProceduralFoliageTile* Default = nullptr;
if (!Default)
Default = static_cast<UProceduralFoliageTile*>(UProceduralFoliageTile::StaticClass()->DefaultObject);
return Default;
}
// Class Foliage.ProceduralFoliageVolume
// (Actor)
class UClass* AProceduralFoliageVolume::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ProceduralFoliageVolume");
return Clss;
}
// ProceduralFoliageVolume Foliage.Default__ProceduralFoliageVolume
// (Public, ClassDefaultObject, ArchetypeObject)
class AProceduralFoliageVolume* AProceduralFoliageVolume::GetDefaultObj()
{
static class AProceduralFoliageVolume* Default = nullptr;
if (!Default)
Default = static_cast<AProceduralFoliageVolume*>(AProceduralFoliageVolume::StaticClass()->DefaultObject);
return Default;
}
}