PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PalCharacterParameterStorageSubsystem_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

45 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalCharacterParameterStorageSubsystem.BP_PalCharacterParameterStorageSubsystem_C
// (None)
class UClass* UBP_PalCharacterParameterStorageSubsystem_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalCharacterParameterStorageSubsystem_C");
return Clss;
}
// BP_PalCharacterParameterStorageSubsystem_C BP_PalCharacterParameterStorageSubsystem.Default__BP_PalCharacterParameterStorageSubsystem_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_PalCharacterParameterStorageSubsystem_C* UBP_PalCharacterParameterStorageSubsystem_C::GetDefaultObj()
{
static class UBP_PalCharacterParameterStorageSubsystem_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_PalCharacterParameterStorageSubsystem_C*>(UBP_PalCharacterParameterStorageSubsystem_C::StaticClass()->DefaultObject);
return Default;
}
}