PalWorld-NetCrack/libs/SDKLibrary/SDK/ImGui_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

73 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class ImGui.ImGuiInputHandler
// (None)
class UClass* UImGuiInputHandler::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ImGuiInputHandler");
return Clss;
}
// ImGuiInputHandler ImGui.Default__ImGuiInputHandler
// (Public, ClassDefaultObject, ArchetypeObject)
class UImGuiInputHandler* UImGuiInputHandler::GetDefaultObj()
{
static class UImGuiInputHandler* Default = nullptr;
if (!Default)
Default = static_cast<UImGuiInputHandler*>(UImGuiInputHandler::StaticClass()->DefaultObject);
return Default;
}
// Class ImGui.ImGuiSettings
// (None)
class UClass* UImGuiSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ImGuiSettings");
return Clss;
}
// ImGuiSettings ImGui.Default__ImGuiSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UImGuiSettings* UImGuiSettings::GetDefaultObj()
{
static class UImGuiSettings* Default = nullptr;
if (!Default)
Default = static_cast<UImGuiSettings*>(UImGuiSettings::StaticClass()->DefaultObject);
return Default;
}
}