PalWorld-NetCrack/libs/SDKLibrary/SDK/LiveLinkAnimationCore_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

55 lines
1.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x350 - 0x348)
// Class LiveLinkAnimationCore.LiveLinkInstance
class ULiveLinkInstance : public UAnimInstance
{
public:
class ULiveLinkRetargetAsset* CurrentRetargetAsset; // 0x348(0x8)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class ULiveLinkInstance* GetDefaultObj();
void SetSubject(const struct FLiveLinkSubjectName& SubjectName);
void SetRetargetAsset(TSubclassOf<class ULiveLinkRetargetAsset> RetargetAsset);
};
// 0x0 (0x28 - 0x28)
// Class LiveLinkAnimationCore.LiveLinkRetargetAsset
class ULiveLinkRetargetAsset : public UObject
{
public:
static class UClass* StaticClass();
static class ULiveLinkRetargetAsset* GetDefaultObj();
};
// 0xA0 (0xC8 - 0x28)
// Class LiveLinkAnimationCore.LiveLinkRemapAsset
class ULiveLinkRemapAsset : public ULiveLinkRetargetAsset
{
public:
uint8 Pad_F71[0xA0]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class ULiveLinkRemapAsset* GetDefaultObj();
void RemapCurveElements(TMap<class FName, float>& CurveItems);
class FName GetRemappedCurveName(class FName CurveName);
class FName GetRemappedBoneName(class FName BoneName);
};
}