PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_ActionDeforest_Player_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
2.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x178 - 0x168)
// BlueprintGeneratedClass BP_ActionDeforest_Player.BP_ActionDeforest_Player_C
class UBP_ActionDeforest_Player_C : public UBP_ActionSimpleMonoMontage_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x168(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class FName FlagName; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_ActionDeforest_Player_C* GetDefaultObj();
void OnBeginAction();
void OnEndAction();
void ExecuteUbergraph_BP_ActionDeforest_Player(int32 EntryPoint, class UAnimMontage* CallFunc_FindMontage_Montage, bool CallFunc_FindMontage_Exist, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_DeforestAxe_C* CallFunc_FinishSpawningActor_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class USkeletalMeshComponent* CallFunc_GetMainMeshByActor_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class AController* CallFunc_GetController_ReturnValue_1, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1, bool K2Node_DynamicCast_bSuccess_1);
};
}