PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_Action_NPC_HasPropMonoMotion_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

32 lines
1.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x180 - 0x168)
// BlueprintGeneratedClass BP_Action_NPC_HasPropMonoMotion.BP_Action_NPC_HasPropMonoMotion_C
class UBP_Action_NPC_HasPropMonoMotion_C : public UBP_ActionSimpleMonoMontage_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x168(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class ABP_Prop_Base_C* PropModel; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
class UClass* PropActorClass; // 0x178(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_Action_NPC_HasPropMonoMotion_C* GetDefaultObj();
void OnBeginAction();
void OnEndAction();
void ExecuteUbergraph_BP_Action_NPC_HasPropMonoMotion(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_Prop_Base_C* CallFunc_FinishSpawningActor_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult);
};
}