PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AlertByKilledFriendState_QuestionMark_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

29 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x38 - 0x30)
// BlueprintGeneratedClass BP_AlertByKilledFriendState_QuestionMark.BP_AlertByKilledFriendState_QuestionMark_C
class UBP_AlertByKilledFriendState_QuestionMark_C : public UPalStateMachineStateBase_BlueprintBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x30(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_AlertByKilledFriendState_QuestionMark_C* GetDefaultObj();
void StateEnter();
void ExecuteUbergraph_BP_AlertByKilledFriendState_QuestionMark(int32 EntryPoint, class UObject* CallFunc_GetOuterObject_ReturnValue, class UObject* CallFunc_GetOuterObject_ReturnValue_1, class UPalAIActionBase* K2Node_DynamicCast_AsPal_AIAction_Base, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_PlayAction_ReturnValue);
};
}