PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AnimNotifyState_DisableFootIK_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

29 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x30 - 0x30)
// BlueprintGeneratedClass BP_AnimNotifyState_DisableFootIK.BP_AnimNotifyState_DisableFootIK_C
class UBP_AnimNotifyState_DisableFootIK_C : public UAnimNotifyState
{
public:
static class UClass* StaticClass();
static class UBP_AnimNotifyState_DisableFootIK_C* GetDefaultObj();
bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue);
bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue);
class FString GetNotifyName();
};
}