PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_CapturePrismBullet_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

39 lines
3.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x38 (0x3D0 - 0x398)
// BlueprintGeneratedClass BP_CapturePrismBullet.BP_CapturePrismBullet_C
class ABP_CapturePrismBullet_C : public ABP_ThrowObjectBase_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x398(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UStaticMeshComponent* StaticMesh; // 0x3A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CaptureTarget; // 0x3A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool IsBound; // 0x3B0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_293C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FRotator ThrowRotator; // 0x3B8(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
static class UClass* StaticClass();
static class ABP_CapturePrismBullet_C* GetDefaultObj();
void UpdateRotation(double DeltaTime, const struct FRotator& CallFunc_Multiply_RotatorFloat_ReturnValue, const struct FRotator& CallFunc_ComposeRotators_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult, float CallFunc_Multiply_RotatorFloat_B_ImplicitCast);
void SpawnCaptureObject(const struct FGuid& Guid, class AActor* Actor, class ABP_PalCaptureJudgeObject_C* K2Node_DynamicCast_AsBP_Pal_Capture_Judge_Object, bool K2Node_DynamicCast_bSuccess);
bool IsDestroy(class UPrimitiveComponent* HitComp, class AActor* OtherCharacter, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit);
void OnHitToActor(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit);
void ReceiveTick(float DeltaSeconds);
void BndEvt__BP_CapturePrismBullet_ProjectileMovement_K2Node_ComponentBoundEvent_0_OnProjectileBounceDelegate__DelegateSignature(struct FHitResult& ImpactResult, struct FVector& ImpactVelocity);
void ExecuteUbergraph_BP_CapturePrismBullet(int32 EntryPoint, const struct FTransform& CallFunc_GetTransform_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FGuid& CallFunc_SpawnActorBroadcast_SpawnGuid, bool CallFunc_SpawnActorBroadcast_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPrimitiveComponent* K2Node_Event_HitComp, class AActor* K2Node_Event_OtherActor, class UPrimitiveComponent* K2Node_Event_OtherComp, const struct FHitResult& K2Node_Event_Hit, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, float K2Node_Event_DeltaSeconds, const struct FHitResult& K2Node_ComponentBoundEvent_ImpactResult, const struct FVector& K2Node_ComponentBoundEvent_ImpactVelocity, double CallFunc_UpdateRotation_DeltaTime_ImplicitCast);
};
}