PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PalTimerPointLightComponent_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

45 lines
1.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalTimerPointLightComponent.BP_PalTimerPointLightComponent_C
// (SceneComponent)
class UClass* UBP_PalTimerPointLightComponent_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalTimerPointLightComponent_C");
return Clss;
}
// BP_PalTimerPointLightComponent_C BP_PalTimerPointLightComponent.Default__BP_PalTimerPointLightComponent_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_PalTimerPointLightComponent_C* UBP_PalTimerPointLightComponent_C::GetDefaultObj()
{
static class UBP_PalTimerPointLightComponent_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_PalTimerPointLightComponent_C*>(UBP_PalTimerPointLightComponent_C::StaticClass()->DefaultObject);
return Default;
}
}