PalWorld-NetCrack/libs/SDKLibrary/SDK/Overlay_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

51 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x28 - 0x28)
// Class Overlay.Overlays
class UOverlays : public UObject
{
public:
static class UClass* StaticClass();
static class UOverlays* GetDefaultObj();
};
// 0x10 (0x38 - 0x28)
// Class Overlay.BasicOverlays
class UBasicOverlays : public UOverlays
{
public:
TArray<struct FOverlayItem> Overlays; // 0x28(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UBasicOverlays* GetDefaultObj();
};
// 0x58 (0x80 - 0x28)
// Class Overlay.LocalizedOverlays
class ULocalizedOverlays : public UOverlays
{
public:
class UBasicOverlays* DefaultOverlays; // 0x28(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class FString, class UBasicOverlays*> LocaleToOverlaysMap; // 0x30(0x50)(Edit, UObjectWrapper, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class ULocalizedOverlays* GetDefaultObj();
};
}