PalWorld-NetCrack/libs/SDKLibrary/SDK/StaticMeshDescription_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x2F0 - 0x2F0)
// Class StaticMeshDescription.StaticMeshDescription
class UStaticMeshDescription : public UMeshDescriptionBase
{
public:
static class UClass* StaticClass();
static class UStaticMeshDescription* GetDefaultObj();
void SetVertexInstanceUV(const struct FVertexInstanceID& VertexInstanceID, const struct FVector2D& UV, int32 UVIndex);
void SetPolygonGroupMaterialSlotName(const struct FPolygonGroupID& PolygonGroupID, class FName& SlotName);
struct FVector2D GetVertexInstanceUV(const struct FVertexInstanceID& VertexInstanceID, int32 UVIndex);
void CreateCube(const struct FVector& Center, const struct FVector& HalfExtents, const struct FPolygonGroupID& PolygonGroup, struct FPolygonID* PolygonID_PlusX, struct FPolygonID* PolygonID_MinusX, struct FPolygonID* PolygonID_PlusY, struct FPolygonID* PolygonID_MinusY, struct FPolygonID* PolygonID_PlusZ, struct FPolygonID* PolygonID_MinusZ);
};
}