PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AIAction_SimpleLeave_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x138 - 0x130)
// BlueprintGeneratedClass BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C
class UBP_AIAction_SimpleLeave_C : public UPalAIActionBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_AIAction_SimpleLeave_C* GetDefaultObj();
void ForceEndAction();
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
void ExecuteUbergraph_BP_AIAction_SimpleLeave(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsFalling_ReturnValue);
};
}