PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_Explosion_Low_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x2E0 - 0x2D0)
// BlueprintGeneratedClass BP_Explosion_Low.BP_Explosion_Low_C
class ABP_Explosion_Low_C : public ABP_ExplosionAttackBase_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x2D0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UNiagaraComponent* Explosive; // 0x2D8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_Explosion_Low_C* GetDefaultObj();
void BndEvt__BP_Explosion_Low_Explosive_K2Node_ComponentBoundEvent_0_OnNiagaraSystemFinished__DelegateSignature(class UNiagaraComponent* PSystem);
void ExecuteUbergraph_BP_Explosion_Low(int32 EntryPoint, class UNiagaraComponent* K2Node_ComponentBoundEvent_PSystem);
};
}