PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_FoliageModelChunk_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
1.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x3F8 - 0x3E0)
// BlueprintGeneratedClass BP_FoliageModelChunk.BP_FoliageModelChunk_C
class ABP_FoliageModelChunk_C : public APalFoliageModelChunk
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x3E0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UBoxComponent* Box; // 0x3E8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x3F0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_FoliageModelChunk_C* GetDefaultObj();
void OnReceivedChunkGridSize(int32 NewChunkGridSize);
void ExecuteUbergraph_BP_FoliageModelChunk(int32 EntryPoint, int32 K2Node_Event_NewChunkGridSize, int32 CallFunc_Divide_IntInt_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue);
};
}