PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_NPCAIController_Invader_parameters.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

71 lines
4.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x80 (0x80 - 0x0)
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ReturnSpawnedPoint
struct ABP_NPCAIController_Invader_C_ReturnSpawnedPoint_Params
{
public:
struct FVector ReturnPos; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x18(0x50)(NoDestructor)
class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component; // 0x68(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x70(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_DBB[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x88 (0x88 - 0x0)
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.StartMarch
struct ABP_NPCAIController_Invader_C_StartMarch_Params
{
public:
struct FVector GoalPos; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x18(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x20(0x50)(NoDestructor)
class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x70(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ForceBattleStartForOutside
struct ABP_NPCAIController_Invader_C_ForceBattleStartForOutside_Params
{
public:
class AActor* StartActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x10 (0x10 - 0x0)
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.BindOnInvaderArrivedDelegate
struct ABP_NPCAIController_Invader_C_BindOnInvaderArrivedDelegate_Params
{
public:
FDelegateProperty_ Event; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x14 (0x14 - 0x0)
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ExecuteUbergraph_BP_NPCAIController_Invader
struct ABP_NPCAIController_Invader_C_ExecuteUbergraph_BP_NPCAIController_Invader_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_Event_Event; // 0x4(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
}
}