mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 10:57:16 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
29 lines
902 B
C++
29 lines
902 B
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x148 (0x148 - 0x0)
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// Function BP_PalIncidentCamera.BP_PalIncidentCamera_C.SetCameraTransform
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struct ABP_PalIncidentCamera_C_SetCameraTransform_Params
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{
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public:
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struct FTransform Transform; // 0x0(0x60)(BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FHitResult CallFunc_K2_SetWorldTransform_SweepHitResult; // 0x60(0xE8)(IsPlainOldData, NoDestructor, ContainsInstancedReference)
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};
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}
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}
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