PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PalTextBlock_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

28 lines
1.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x50 (0x3D0 - 0x380)
// BlueprintGeneratedClass BP_PalTextBlock.BP_PalTextBlock_C
class UBP_PalTextBlock_C : public UPalTextBlockBase
{
public:
TMap<class UDataTable*, enum class EPalLocalizeTextCategory> CategryMap_ForViewportGameDebug; // 0x380(0x50)(Edit, BlueprintVisible, DisableEditOnInstance)
static class UClass* StaticClass();
static class UBP_PalTextBlock_C* GetDefaultObj();
bool BP_ReflectText(class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, enum class EPalLocalizeTextCategory CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class FText CallFunc_GetLocalizedText_ReturnValue);
};
}