mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 10:57:16 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
30 lines
1.5 KiB
C++
30 lines
1.5 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0x48 - 0x40)
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// BlueprintGeneratedClass PalBossBattleSequence_Completed.PalBossBattleSequence_Completed_C
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class UPalBossBattleSequence_Completed_C : public UPalBossBattleSequenceBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x40(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UPalBossBattleSequence_Completed_C* GetDefaultObj();
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void WarpTowerTop(int32 Temp_int_Array_Index_Variable, class UPalBossBattleManager* CallFunc_GetBossBattleManager_ReturnValue, int32 Temp_int_Loop_Counter_Variable, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, enum class EPalBossType CallFunc_GetBossType_ReturnValue, TArray<class APalPlayerCharacter*>& CallFunc_GetAliveOrDyingPlayers_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class APalPlayerCharacter* CallFunc_Array_Get_Item, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue);
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void OnBeginSequence();
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void ExecuteUbergraph_PalBossBattleSequence_Completed(int32 EntryPoint, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, bool CallFunc_IsServer_ReturnValue);
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};
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}
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