PalWorld-NetCrack/libs/SDKLibrary/SDK/TimeManagement_structs.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

63 lines
2.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class EFrameNumberDisplayFormats : uint8
{
NonDropFrameTimecode = 0,
DropFrameTimecode = 1,
Seconds = 2,
Frames = 3,
MAX_Count = 4,
EFrameNumberDisplayFormats_MAX = 5,
};
enum class ETimedDataInputEvaluationType : uint8
{
None = 0,
Timecode = 1,
PlatformTime = 2,
ETimedDataInputEvaluationType_MAX = 3,
};
enum class ETimedDataInputState : uint8
{
Connected = 0,
Unresponsive = 1,
Disconnected = 2,
ETimedDataInputState_MAX = 3,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x18 - 0x0)
// ScriptStruct TimeManagement.TimedDataChannelSampleTime
struct FTimedDataChannelSampleTime
{
public:
uint8 Pad_19D[0x18]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x8 (0x8 - 0x0)
// ScriptStruct TimeManagement.TimedDataInputEvaluationData
struct FTimedDataInputEvaluationData
{
public:
float DistanceToNewestSampleSeconds; // 0x0(0x4)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceToOldestSampleSeconds; // 0x4(0x4)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}