PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AIController_Interface_Invader_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

84 lines
2.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIController_Interface_Invader.BP_AIController_Interface_Invader_C
// (None)
class UClass* IBP_AIController_Interface_Invader_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIController_Interface_Invader_C");
return Clss;
}
// BP_AIController_Interface_Invader_C BP_AIController_Interface_Invader.Default__BP_AIController_Interface_Invader_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class IBP_AIController_Interface_Invader_C* IBP_AIController_Interface_Invader_C::GetDefaultObj()
{
static class IBP_AIController_Interface_Invader_C* Default = nullptr;
if (!Default)
Default = static_cast<IBP_AIController_Interface_Invader_C*>(IBP_AIController_Interface_Invader_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIController_Interface_Invader.BP_AIController_Interface_Invader_C.BindOnInvaderArrivedDelegate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ Event (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void IBP_AIController_Interface_Invader_C::BindOnInvaderArrivedDelegate(FDelegateProperty_ Event)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIController_Interface_Invader_C", "BindOnInvaderArrivedDelegate");
Params::IBP_AIController_Interface_Invader_C_BindOnInvaderArrivedDelegate_Params Parms{};
Parms.Event = Event;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIController_Interface_Invader.BP_AIController_Interface_Invader_C.OnInvaderArrived
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void IBP_AIController_Interface_Invader_C::OnInvaderArrived()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIController_Interface_Invader_C", "OnInvaderArrived");
UObject::ProcessEvent(Func, nullptr);
}
}