PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_BulletSpeedModifier_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

29 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0xA8 - 0xA0)
// BlueprintGeneratedClass BP_BulletSpeedModifier.BP_BulletSpeedModifier_C
class UBP_BulletSpeedModifier_C : public UPalBulletModifierComponent
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0xA0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_BulletSpeedModifier_C* GetDefaultObj();
void Initialize(class APalBullet* Bullet);
void ExecuteUbergraph_BP_BulletSpeedModifier(int32 EntryPoint, class APalBullet* K2Node_Event_bullet, bool CallFunc_IsValid_ReturnValue, float CallFunc_GetParameterWithPassiveSkillEffect_ReturnValue, class UProjectileMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, double CallFunc_Multiply_VectorFloat_B_ImplicitCast);
};
}