PalWorld-NetCrack/libs/SDKLibrary/SDK/FacialAnimation_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

45 lines
1021 B
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class FacialAnimation.AudioCurveSourceComponent
// (SceneComponent)
class UClass* UAudioCurveSourceComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AudioCurveSourceComponent");
return Clss;
}
// AudioCurveSourceComponent FacialAnimation.Default__AudioCurveSourceComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAudioCurveSourceComponent* UAudioCurveSourceComponent::GetDefaultObj()
{
static class UAudioCurveSourceComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAudioCurveSourceComponent*>(UAudioCurveSourceComponent::StaticClass()->DefaultObject);
return Default;
}
}