PalWorld-NetCrack/libs/SDKLibrary/SDK/MaterialShaderQualitySettings_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

40 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x30 (0x58 - 0x28)
// Class MaterialShaderQualitySettings.ShaderPlatformQualitySettings
class UShaderPlatformQualitySettings : public UObject
{
public:
struct FMaterialQualityOverrides QualityOverrides[0x4]; // 0x28(0x20)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_1BEB[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UShaderPlatformQualitySettings* GetDefaultObj();
};
// 0x50 (0x78 - 0x28)
// Class MaterialShaderQualitySettings.MaterialShaderQualitySettings
class UMaterialShaderQualitySettings : public UObject
{
public:
TMap<class FName, class UShaderPlatformQualitySettings*> ForwardSettingMap; // 0x28(0x50)(UObjectWrapper, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UMaterialShaderQualitySettings* GetDefaultObj();
};
}