PalWorld-NetCrack/libs/SDKLibrary/SDK/AudioLinkEngine_parameters.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

44 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x8 - 0x0)
// Function AudioLinkEngine.AudioLinkBlueprintInterface.SetLinkSound
struct IAudioLinkBlueprintInterface_SetLinkSound_Params
{
public:
class USoundBase* NewSound; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x4 (0x4 - 0x0)
// Function AudioLinkEngine.AudioLinkBlueprintInterface.PlayLink
struct IAudioLinkBlueprintInterface_PlayLink_Params
{
public:
float StartTime; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function AudioLinkEngine.AudioLinkBlueprintInterface.IsLinkPlaying
struct IAudioLinkBlueprintInterface_IsLinkPlaying_Params
{
public:
bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}
}