PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AIActionReaction_ElectricShock_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x140 - 0x130)
// BlueprintGeneratedClass BP_AIActionReaction_ElectricShock.BP_AIActionReaction_ElectricShock_C
class UBP_AIActionReaction_ElectricShock_C : public UPalAIActionBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UPalActionBase* TempAction; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_AIActionReaction_ElectricShock_C* GetDefaultObj();
void ActionStart(class APawn* ControlledPawn);
void ExecuteUbergraph_BP_AIActionReaction_ElectricShock(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, class UPalActionBase* CallFunc_PlayAction_ReturnValue);
};
}